
How you approach each puzzle is entirely up to you. The Escapists: The Walking Dead is pure sandbox entertainment. You can also take on tasks from the other survivors to amass coin, which in turn can be used on vendors that appear outside of your safe compound at night time, making the trek very much a gamble between potential risk versus reward. Exploration is essential, as you’ll need to locate particular components to build tools to assist you with solving the next puzzle and ultimately escaping the area.
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Outside of attending these set times you are free to roam and explore as much as you please, however this is always seemingly curtailed with another call to action just as you finally manage to break through that wall that has been keeping you at bay. By completing these consistently throughout the day you will help to ensure that your compound is free from the zombies that inhabit the world outside, keep the threat level to a minimum, and keep your band of survivors safe for another day. As in the original, you’re still tasked with busy work, attending head count twice per day, sitting down to meals, and performing communal work tasks. The Escapists: The Walking Dead follows the same pattern as its predecessor, in that you are tasked with escaping each area, with the difficulty and complexity of the puzzles increasing as you progress. In total there are five different areas with increasing difficulty to plot and puzzle and fight your way out of. Loosely following the comic book plot lines, The Escapists: The Walking Dead sees you play the main character, Rick Grimes, in different locations from the world including the Memorial Hospital where Grimes first wakes up after being shot pre-Zombie days, to the Greene Farm where we meet Hershel and Maggie, to the prison, and on to Woodbury and even Alexandria. The Walking Dead tie-in to the enormously successful indie Prison Breakout hit, The Escapists, works wonderfully with the mechanics of the original game. It seems every moment of The Escapists: The Walking Dead is like this: intricate layers of puzzles to solve which lead you to new areas, with new obstacles to overcome. For now, I’ll rest, save my progress and plan the next step. I will just have to try opening the air vent tomorrow to see if I can finally get in to the room that has had me barred for the past ten days. I’d better get back, because I don’t want that threat level to increase. A message flashes up: it’s the last head count of the day.

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I am making incremental progress: a new route discovered another shotgun with two ammo crates more crafting materials which will allow me to upgrade my flimsy tools another room cleared of walkers – but I just can’t seem to find the final piece of the puzzle so that my motley crew and I can escape from this particular hell-hole. I’ve been stuck for days (or, at least, in-game days). (Team17 fully endorse the use of various weapons such as ‘shivs’, ‘nunchucks’ and ‘maces’ – within a fictional setting of course!).As I write this I am stuck on a puzzle.

The Escapists is a unique prison sandbox experience with lots of items to craft and combine in your daring quest for freedom.

How you do it is up to you! Why not cause a prison riot? Or dig a tunnel right under the walls of the prison? Or even steal a guard uniform to blend in with your captors? You’ve landed yourself in prison again, and your only chance is to engineer an escape by any means necessary.
